NodeEndCheckclass | actor.t[5666] |
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class
NodeEndCheck : EndConvBlocker InitiateTopic
NodeEndCheck
EndConvBlocker
object
InitiateTopic
ActorTopicEntry
ReplaceRedirector
Redirector
object
TopicEntry
object
active
convKeys
defaultVal
matchObj
Inherited from InitiateTopic
:
agendaItem
defaultInvocation
includeInList
reasonInvoked
revealing
Inherited from ActorTopicEntry
:
activated
activateKeyTopics
agenda
agendaPath
arouseKeyTopics
aTag
autoName
autoSuppress
autoSuppressSubTopics
autoUseAgenda
curiosityAroused
getActor
impliesGreeting
keyTopics
lastConvResponse
lcrScriptClass
listOrder
mayAddSubtopics
name
nextStep
suggestAs
timesInvoked
tTag
wasConversational
Inherited from TopicEntry
:
isActive
matchExactCase
matchPattern
matchScore
narrator
scoreBoost
topicMatched
block
canEndConversation
handleTopic
Inherited from EndConvBlocker
:
blockEndConv
Inherited from InitiateTopic
:
matchTopic
Inherited from ActorTopicEntry
:
activate
addToConvKeyTable
baseHandleTopic
buildName
curiositySatisfied
deactivate
filterTopicSuggestions
fText
getKeyTopics
infTag
initializeTopicEntry
isConversational
isReachable
nodeActive
qualifiedDesc
revTag
showKeyTopics
timesToSuggest
tryAgenda
tryNextStep
useAgenda
Inherited from ReplaceRedirector
:
redirect
Inherited from Redirector
:
askMissingLiteral
doInstead
doNested
doOtherAction
Inherited from TopicEntry
:
addTopic
factText
informFact
informNewFact
interpret
revealFact
revealNewFact
scoreBooster
topicResponse
active OVERRIDDEN | actor.t[5673] |
convKeys OVERRIDDEN | actor.t[5684] |
defaultVal | actor.t[5847] |
matchObj OVERRIDDEN | actor.t[5667] |
block (prop) | actor.t[5776] |
canEndConversation (reason) | actor.t[5696] |
For most games, however, it will be easier to leave this method as it is and employ one or more of the endBlockTravel, endBlockTravel and endBlockBoredom properies to define what happenes.
handleTopic ( ) OVERRIDDEN | actor.t[5840] |