SlaveTopicclassactor.t[5508]

A SlaveTopic is a special kind of TopicEntry created by a SpecialTopic to function as an AskTopic, TellTopic or AskTellTopic that produces the same response at the SpecialTopic. Game code would not normally define SlaveTopics directly

class SlaveTopic :   ActorTopicEntry

Superclass Tree   (in declaration order)

SlaveTopic
        ActorTopicEntry
                ReplaceRedirector
                        Redirector
                                object
                TopicEntry
                        object

Subclass Tree  

(none)

Global Objects  

(none)

Summary of Properties  

curiosityAroused  curiositySatisfied  initialized  isActive  masterObj 

Inherited from ActorTopicEntry :
activated  activateKeyTopics  active  agenda  agendaPath  arouseKeyTopics  aTag  autoName  autoSuppress  autoSuppressSubTopics  autoUseAgenda  convKeys  getActor  impliesGreeting  keyTopics  lastConvResponse  lcrScriptClass  listOrder  mayAddSubtopics  name  nextStep  suggestAs  timesInvoked  tTag  wasConversational 

Inherited from TopicEntry :
includeInList  matchExactCase  matchObj  matchPattern  matchScore  narrator  scoreBoost  topicMatched 

Summary of Methods  

construct  handleTopic  initializeTopicEntry 

Inherited from ActorTopicEntry :
activate  addToConvKeyTable  baseHandleTopic  buildName  curiositySatisfied  deactivate  filterTopicSuggestions  fText  getKeyTopics  infTag  isConversational  isReachable  nodeActive  qualifiedDesc  revTag  showKeyTopics  timesToSuggest  tryAgenda  tryNextStep  useAgenda 

Inherited from ReplaceRedirector :
redirect 

Inherited from Redirector :
askMissingLiteral  doInstead  doNested  doOtherAction 

Inherited from TopicEntry :
addTopic  factText  informFact  informNewFact  interpret  matchTopic  revealFact  revealNewFact  scoreBooster  topicResponse 

Properties  

curiosityArousedOVERRIDDENactor.t[5568]

no description available

curiositySatisfiedactor.t[5567]
If our masterObj's curiosity has been satisfied then so has ours.

initializedactor.t[5564]
Flag: has this SlaveTopic already been initialized.

isActiveOVERRIDDENactor.t[5571]
We're active when our masterObj is.

masterObjactor.t[5561]
Our masterObj is the SpecialTopic that created us

Methods  

construct (matchObj_, masterObj_, includeInList_)actor.t[5511]

Construct a SlaveTopic

handleTopic ( )OVERRIDDENactor.t[5558]
To handle this topic we simply call the handleTopic method on our masterObj (i.e. the SpecialTopic that created us)

initializeTopicEntry ( )OVERRIDDENactor.t[5538]
Carry out our initialization as a TopicEntry.

Adv3Lite Library Reference Manual
Generated on 31/08/2026 from adv3Lite version 2.2.3