TadsObject
The objects and classes that you define in your program are of intrinsic class TadsObject. Everything that has "object" as its superclass is really a subclass of intrinsic class TadsObject.
For example:
class Item: object; myObj: object;
Both Item and myObj are of intrinsic class TadsObject.
TadsObject methods
TadsObject is a subclass of the root intrinsic class, Object, so all of the methods that Object defines are inherited by TadsObject instances as well. In addition to the Object methods, TadsObject provides its own methods, described below.
The adv3Lite library defines a couple of additional methods on TadsObject. Although these sre not strictly part of the intrinsic TadsObject class they are included here for the convenience of adv3Lite users, and marked [a3L]
createClone()
No constructor is called in creating the new object, since the object is explicitly initialized by this method to have the exact property values of the original.
The clone is a "shallow" copy of the original, which means that the clone refers to all of the same objects as the original. For example, if a property of the original points to a Vector, the corresponding property of the clone points to the same Vector, not a copy of the Vector.
createInstance(...)
This method can be especially useful in static methods defined in base classes that are further subclassed, because it essentially allows a parameterized "new" operator. For example, suppose we had a base class, Coin, which you subclass into several types: GoldCoin, SilverCoin, CopperCoin. For each of these classes, you want to provide a method that creates a new instance of that kind of coin. Using the new operator, you'd have to write a separate method in each subclass:
class Coin: object; class GoldCoin: Coin createCoin() { return new GoldCoin(); } ; class SilverCoin: Coin createCoin() { return new SilverCoin(); } ; class CopperCoin: Coin createCoin() { return new CopperCoin(); } ;
This gets increasingly tedious as we add new subclasses. What we'd really like to do is something like this:
class Coin: object createCoin() { return new self(); } // illegal! ;
This would let all the subclasses inherit this one implementation, which would create the appropriate kind of object depending on the subclass on which the method was invoked. We can't write exactly this code, though, because the new operator doesn't allow a variable like self to be used as its argument.
So, it's createInstance() to the rescue. This method lets us do exactly what we'd like: create an instance of the current class, writing the code only once in the base class. Using createInstance(), we can rewrite the method to get the effect we want:
class Coin: object createCoin() { return createInstance(); } ;
copyMethod(obj, prop, newProp?) [a3L]
createInstanceOf(...)
The arguments give the superclasses, in "dominance" order. The superclasses appear in the argument list in the same order in which they'd appear in an object definition: the first argument corresponds to the leftmost superclass in an ordinary object definition. Each argument is either a class or a list. If an argument is a list, the first element of the list must be a class, and the remainder of the elements are the arguments to pass to that class's constructor. If an argument is simply a class (not a list), then the constructor for this superclass is not invoked at all.
For example, suppose we had the following class definitions:
class A: object construct(a, b) { ... } ; class B: object construct(a, b, c) { ... } ; class C: object construct() { ... } ; class D: A, B, C construct(x, y) { inherited A(x, y); inherited C(); } ;
Now, suppose that we had never actually defined class D, but we want to create an instance dynamically as though it class D had been defined. We could obtain this effect like so:
local d = TadsObject.createInstanceOf([A, x, y], B, [C]);
This creates a new instance with superclasses A, B, and C, in that dominance order. During construction of the new object, we will inherit A's constructor, passing (x,y) as arguments, and we'll inherit C's constructor with no arguments. Note that we pass a list containing C alone; this indicates that we do want to call the constructor, since the argument is passed as a list rather than as simply the object C, but that we have no arguments to send to C's constructor. Note also that we don't invoke B's constructor at all, since B is specified without being wrapped in a list.
Note that if constructors are invoked at all, they can only be called in the same order in which they appear in the superclass list.
createTransientInstance(...)
createTransientInstanceOf(...)
getMethod(prop)
Note that a double-quoted string that contains embedded ("interpolated") expressions with << >> is really a function. This means that if you call getMethod() on a property containing a string with embedded expressions, you'll get back a function pointer result rather than a string expression.
When the returned value is a function, it can be called like an ordinary function. You wouldn't normally do this, though, because the call would have a nil value for self, which means that the method would trigger a run-time error if it tried to access any properties or other methods of self. Instead, the main use for the returned function pointer would be to assign the function as a different method of the same object, or as a method of another object, using setMethod().
Note that getMethod() can also return an anonymous function object. Methods originally defined in the source code will always be returned as regular function pointers (of type TypeFuncPtr). An anonymous function will be returned only for a method that was explicitly set to an anonymous functions via setMethod(). In this case, the same anonymous function object that was passed to setMethod() will be returned from getMethod().
(Ordinary methods are also "anonymous" functions in that they're not named. But these aren't what we normally call anonymous function objects, which are the type of object created with the function syntax.)
moveMethod(obj, prop, newProp?) [a3L}
Moves a method or property from the self object to obj. This does exactly the same as copyMethod() except that after the method or property has been copied to obj, it is effectively deleted from self by being set to nil. The idea is that if this method is called at preinit and the method or property is no longer needed on self once it has been copied to obj, some unneeded code or data may be excluded from the final build (althouth I'm not sure whether that will happen).
setMethod(prop, func)
prop is the property pointer to assign. This specifies the property that will be used for the newly assigned method. Any previous method or data value for this property will be replaced with the new function.
func can be:
- A regular (named) function pointer, which becomes a method with the same arguments as the function. The function itself isn't changed by this; you can also still call it directly as an ordinary function.
- A floating method pointer, which becomes a method with the same arguments.
- An anonymous function, which becomes a method with the same arguments as the anonymous function. The anonymous function itself isn't changed in any way by this; you can still call it directly, too.
- An anonymous method, which becomes a method with the same arguments as the anonymous method.
- A DynamicFunc, which becomes a method with the same arguments as the dynamically compiled code.
- A single-quoted string value, which will be displayed on evaluating the property, as though it had been initially defined as a double-quoted string property of the object.
- Any value retrieved by a call to getMethod(), on this object or any other object.
After calling this method, invoking prop on this object will result in calling the function func as though it had always been a method of the object. self will be set, and the method can use inherited to inherit from this object's class structure.
It's important to note how the naming works. The new method is callable under the name prop - not under the name of the function that was used to create it. For example:
method foo(x) { return x*x; } obj: object; main(args) { obj.setMethod(&square, foo); local x = obj.square(10); }
The name of the new method is square, not foo. foo is still just a floating method; the new, full-fledged method is established under the property name, not the function name.
The method relationship created by setMethod() is non-exclusive. You're free to use setMethod() to assign the same function pointer (or other value) as a method of multiple objects at once. The value doesn't lose its regular meaning, either: as we said above, if you supply a function pointer to setMethod(), you can still call the same function as an ordinary function, too.
Note that when you define an ordinary function, the compiler doesn't let you refer to self or any other method context variables (such as targetprop or definingobj) within the function body, since these variables normally aren't valid in a function. This also means that you can't define a function that uses inherited or delegated. There are two ways of dealing with this:
- First, you can define a method of one object, and "move" it to a different object: use getMethod() to retrieve the method information from the original object, and pass the result to setMethod() to add the method to the other object. self and the other method context variables are dynamic, so they'll automatically reflect the new object context when you call the moved version of the method. (This doesn't really move the method; it really just copies it. You can still call it in the old object as well, where it will still reflect its original context.) This is a good approach when you need the same method functionality in an ordinary object anyway, since you can simply copy it as needed to new objects.
- Second, you can use the method syntax to define a floating method, which is really just an ordinary function that does have access to self, targetprop, and the others, and that can use inherited and delegated. This is a good approach when the function's only purpose is to be plugged into objects via setMethod(), since it avoids creating a dummy template object just to define a method.
When you use an anonymous function with setMethod(), you should keep in mind that self and the other method context variables are shared with the scope where the function was defined. Consider this example:
obj1: object init() { obj2.setMethod(&a, { x: self.prop = x; }); } ; obj2: object prop = nil ; main(args) { obj1.init(); obj2.a(100); }
Here we've set up a new method for obj2, named a. We then invoke the new method. The question is: what's the value of obj2.prop when we're done? At first glance you might think it should be 100, since the newly created method sets self.prop to the argument value, and the new method is part of obj2, ergo we must be setting obj2.prop to 100. But that's not what happens: the value of obj2.prop is nil when we're done.
The reason is the little detail we mentioned about how an anonymous function shares its method context with its lexically enclosing scope. Because the anonymous function was created within the confines of obj1.init, the self in effect at the moment of the function's creation was obj1. And this is the self that the function will use forever, no matter how many times it's invoked. It's in the nature of an anonymous function: it shares everything with its lexically enclosing scope, including self.
In this example, though, that's not the effect we're after. We'd like instead to create a method that assigns a value to the property prop of whatever object we attach the method to. In other words, we want to create a real live method, not a function that's stuck to someone else's method context.
The way to do this is to replace the anonymous function with an anonymous method. An anonymous method isn't stuck to the method context that was in effect when it was created, but instead uses the live context whenever it's called. This is an easy change to make: we just need to use the method syntax to define the anonymous method.
obj2.setMethod(&a, method(x) { self.prop = x; });
With this change, running the program will indeed set obj2.prop to 100.
setSuperclassList(lst)