Part III: Advanced Topics

This section covers situations that you probably won't run into on every game, but might encounter as you think about trickier customizations.

The Command Execution Cycle
Handling TIActions with Multi-Methods
Redefining Scope
Multiple Inheritance
Using Nested Rooms as Staging Locations
Writing a Game in the Past Tense
Internet Media Types for TADS
Workbench Project Starter Templates