My interests include the development of Interactive Learning based on the interactive fiction model. I am working with several interactive text based adventure authoring systems such as PunyInform, Inform 6, Tads 3 and Twine.



TADS 3 adv3lite Library Docs (version 2.2)

TADS 3 - Resource Aggregator

Visible Zorker

Zilf 0.9 Repository

Adam Cadre's Inform Glulx Info

Graphic Adventure Creator (GAC)

Retro Adventures Podcast

Colossal Cave / Adventure Guide (Spoiler)

Storymate - AI Generated IF

The Power of Prolog - Think Dialog

Play IF Games With An Online Interpreter

Generate HTML Page from Game File

Rosebush IF Magazine

Twine Sugarcube Templates



ParserComp 2025

Complete - See you next year.

IntroComp 2024

Complete

TADS Jam 2023

Complete - See everyone at the end of 2025.

PunyComp 2024

Complete.

Spring Thing 2023

Complete


Inform7.10 - New Version and Open Source (2022)

Teaching and Learning with Interactive Fiction

Reddit IF Text Adventure Discussion

Inform6 for Unix - Gitlab Repository

Glulx-Strings - Extracts strings from Glulx and Z-code game files.



DAAD IF Dev System



CASA - Classic Adventure Solutions Archive

Develop Interactive Fiction with Google Slides

Classic Adventure (Bookazine)

Winter 2021/22 TADS Jam Information

Writing a Fan Fiction Disclaimer

Club Floyd - IFMud

Tale - A Python IF Framework

TAB Thin Basic Adventure Development System

Compilers, Parsers, Language Development Information

All Things Jacq / Club Floyd - IF Game Discussion

How to Program IF in C

Zilch Howto Site

XVAN IF Authoring System

Obsessively Complete Infocom Catalog

The Digital Antiquarian - Planetfall

Early Interactive Fiction Blog Site

World Building - Booklist by Emily Short - (link)

ElseIfPlayer - Online TADS Interpreter

Craverly Heigts Game Ports

GMA Games - Text IF Games Designed for Low Vision Users



Elf Running Adventureland Game

COSMAC Elf 8 bit MC1802 Single Board Computer (SBC) running Scott Adam's Adventureland game through a Raspberry Pi 4 virtual terminal. (Interactive fiction was beginning its development in the early days of personal computers.







Page last modified on August 06, 2025, at 10:40 am