Adv3Lite Tutorial
Table of Contents



Chapter 1: Introduction
What is adv3Lite?
Who Should Read This Book?
How to Use This Book
Acknowledgements and Explanations
Chapter 2: Tools of the Trade
Getting What You Need
Setting it all up
Using the tools
Chapter 3: Heidi: our first adv3Lite game
Creating the Basic Source File
Understanding the Source File
Defining the Game's Locations
Adding the Bird and the Nest
Adding the Tree and the Branch
Finishing Touches
Chapter 4: Reviewing the Basics
Object Definitions
Object Containment
Methods, Functions and Statements
Inheritance, Modification and Overriding
Things in Quotes
Chapter 5: Heidi Revisited
Listening to the Bird
Entering the Cottage
Climbing the tree
Dropping objects from the tree
Is the bird in the nest?
Summing Up
Chapter 6: Goldskull
Laying out the map
Making things happen
Improving the game
Weightier matters
Everything in its place
Retrospect
Chapter 7: Airport
Describing the Game
Starting the Map
Extending the Map
Aboard the Plane
Doors and Locks
Chapter 8: Schemes and Devices
Just the Ticket
The Maintenance Room
The Security Area
Making a Scene
Recapitulation
Chapter 9: Cockpit Controls
Furnishing the Cockpit
Defining Actions
Responding to Actions
Taking Off
Chapter 10: Character Building
Overview
The Security Guard — A Really Simple NPC
Pablo Cortes — A Man with Several Agendas
The Flight Attendant — Getting in a State
Chapter 11: The Art of Conversation
Ask, Tell, Give, Show
Queries and Suggestions
Hello and Goodbye
Angela Wants Answers
Diverse Defaults
Summary
Chapter 12: Finishing Touches
Starting Out Right
Scoring
Hints
What More?
Conclusion
External Links
Library Manual
Library Reference Manual
TADS 3 System Manual